Contact: dahlialynn@gmail.com
- Dragon Age Alistair Sister
- Dragon Age Alistair Wedding Mods
- Dragon Age Alistair Wedding Mod Curseforge
- Dragon Age Alistair Wedding Model
General ShowreelMod download siteYoutube ChannelFacebook Fanpage
Sep 08, 2015 Dragon Age: Origins - Trailer mod. Dragon Age Origins Alistair- Grey Warden Wedding)Boda Alistair Guarda Gris (Human Noble) MOD. Dragon Age Origins. Grey Warden Weddings Alistair and Female Cousland married at Highever castle.
Cutscene Tips and Usage Group
Dragon Age: Total War is a Dragon Age-themed total conversion for Medieval 2 Total War: Kingdoms. Featuring 23 distinct factions from BioWare's world of Thedas, each stocked with a unique, fascinating roster and gameplay, as well as familiar insights into characters from the Dragon Age world and more. Alistair relaxed as the carriage traveled the rest of the way to the palace. He had won this battle with Anora. Although it was still sickening to think of the bitch as his wife, somehow he felt it wouldn't be all bad. She needed to learn that she no longer held the power of the crown. Anora had to bend to Alistair's ways, one way or another.
The following real time in-game scene collection represents a historical timeline of notable works produced from 2010 to 2012. All scenes were created using the Dragon Age toolset Cutscene editor, peripherals and Dragon Age assets. Music edited in Cubase SX and external video edited in Sony Vegas.
If they were to have heirs and Alistair were to die, the wife would become the Queen Mother, ruling as a regent if Queens must wait for their heir to be of age - however Ferelden seems more, evolved in the sense that women seem to have more rights than they did in actual history (Grey Wardens, Anora seems determined to rule alone, etc) so she.
Baldur’s Gate II Redux : Irenicus Dungeon Escape in 3D – November 2012
A scene I designed for theBaldur’s Gate 2 Reduxteam. The scene required much thought to 3D game integration while attempting to remain true to the original 2D version that follows:
Original 2D version
________________________
All sound effects were manually recorded or taken from libraries, and original game music was re-edited and selected to fit moments of the scene. As in all of my work, Dragon Age mo-cap animations were layered, combined weighted and cut to fit the feel and motion of the characters to make it look and feel as realistic as possible.
Mentioned inPC Gamer,Kotakuand various other sites.Tweeted by David Gaider,lead writer of the Dragon Age franchise and retweeted byTrent Oster from Overhaul Games
Uploaded August 29th 2012
Alistair’s Dream/Nightmare – March 2011
A request from“The Hidden Circle”mod leader, I was asked to create a dream sequence for the Alistair character in Dragon Age.
Story background: Alistair lost his close friend and mentor to a major battle due to what he believes is Loghain’s betrayal when he failed to send in promised troops for support.
After much planning and thought to the character’s inner pain, fear and actions during the game, I completed the above scene with four separate scenes mostly in first person POV. Bar music was taken from the game to maintain player immersion and additional external music to enhance the darker moments. Sound effects recorded manually from the game and manipulated as needed.
Tweeted by David Gaider, lead writer of the Dragon Age franchise as well as other Dragon Age prominent developers. Shared onTumblr
Because the original mod never came through, I decided to integrate it myself by creating a new setting appropriate for the triggering of a dream while playing the Single Player Dragon Age campaign. Sleep Until Dawn was introduced and received with success rendering it a Nexus “File of the Month” almost immediately, and shortly after Alistair’s Nightmare was released in April 2013 as an integrated playable add-on.
Scene originally uploaded March 31, 2012
Fenris: A Machinima Adaptation of “A Short Story” by David Gaider – December 2011
The above scene to be included inDragon Age: The Hidden circle module was designed to be a Youtube stand alone Machinima as well as an in-game scene. The scene required the painstaking conversion of newer DA2 assets into the older Dragon Age Origin engine. This included model conversion using the assistance of talented modelers around the world as well as facial rigging of which I was personally tasked with.
The scene is based on ashort storywritten about the Fenris Character pre DA2 release.
I conceived and drafted the exterior level design and worked closely with “AmstradHero”, a level design modder from Australia via online screenshare to make that vision reality. The scene was put together from 4 separate scenes and combined using the Sony Vegas video editor. Music was chosen and re-edited from both dragon Age games and their DLC using Cubase SX.
Sound effects were manually recorded and voice talent was auditioned and directed for the assisting roles. The original Fenris Voice actor (Gideon Emery) agreed to provide the lines for the main character. (I voiced the main Narrator and woman)
Tweeted by David Gaider, Lead writer of the Dragon Age franchise
Shared onTumblrand other sites
Uploaded December 22. 2011
Dragon Age: Cullen A stolen kiss between a Mage and a Templar – December 2010
Dragon Age Alistair Sister
A community modder requested my assistance in creating a dramatic kissing scene between characters that were not allowed to be seen together. The scene and music searching/editing took me three days to complete:
Released December 2010http://dragonage.nexusmods.com/mods/1949
Alistair’s Royal Wedding – October 2010
Inspired by the Dragon Age Alistair romance, the existing end-game epilogue slides were unsatisfying and I decided to create a real-time playable Wedding ceremony between the player and Alistair provided all gameplay requirements were met.
Through the BioWare Social Network, I recruited an online testing team, aspiring texture artists and a talented game scripter to assist in making this mod a reality.
Music drove my imagination to stretch the engine limits to capacity by creating a full fledged scene using over 750 live animated NPCs, dynamic in-cutscene lighting additional props and realistic character movements resulting in my most successful mod endeavor yet. The scene includes a system compatibility test program as well as a Dresspack for players to choose from. Attendee appearance is based on player decisions throughout their game.
Aside from technical difficulties, a notable challenge faced was limiting the player’s facial expression to the bare minimum while keeping the scene realistic. In addition, each shot required a different lighting scheme.
Released: October 2010http://dragonage.nexusmods.com/mods/1839
**Won Nexus File of the month October 2010
Alistair’s Visible Kiss – July 2010
My next goal was to produce a visible kiss, which was not an option in the game. Technically, the kiss animations were not designed for visible alignment. Aligning every possible player character with the varying starting positions was a tremendous challenge along with actual mouth alignment. After weeks of keying work and testing I finally reached a middle ground and released the “Alistair’s Visible Kiss” mod for players to use in their game. The mod includes Human, Elf and Dwarf versions each scene tailored realistically to compensate for size difference.
First Released: July 2010http://dragonage.nexusmods.com/mods/1549
**Won Nexus File of the Month August 2010
My first release: July 2010- Alistair’s First Night
Unfamiliar with the Dragon Age motion capture animation library, I did my best to realize my imagination by combining a large number of unrelated animations to create my very first scene. This scene is playable as a mod for Dragon Age players who wished to see a more story specific scene depicting Alistair’s first night with a woman, while maintaining the original game scene fade-to-black style. Music was custom re-edited for scene length.
Released July 2010.http://dragonage.nexusmods.com/mods/1420
**Won Nexus File of the Month Feb 2012
**Additional work
The Hidden Circle: Flemeth Confrontation scene WIP 4/5 -September 2011
Joining various modding teams in leading overall cinematic design tasks, I produced over 50 in game cutscenes and vignettes throughout 2011.
The above scene was designed to be a plot revealing moment for the player. With an extremely limited dragon animation palette, I managed to create a believable confrontation between two “High Dragons”. The scene currently remains in WIP status. Animations were layered, reversed, and manipulated in order to achieve the best results. Music is not final.
(Not publicly released)
Contact: dahlialynn@gmail.com
General ShowreelMod download siteYoutube ChannelFacebook Fanpage
Cutscene Tips and Usage Group
The following real time in-game scene collection represents a historical timeline of notable works produced from 2010 to 2012. All scenes were created using the Dragon Age toolset Cutscene editor, peripherals and Dragon Age assets. Music edited in Cubase SX and external video edited in Sony Vegas.
Baldur’s Gate II Redux : Irenicus Dungeon Escape in 3D – November 2012
A scene I designed for theBaldur’s Gate 2 Reduxteam. The scene required much thought to 3D game integration while attempting to remain true to the original 2D version that follows:
Original 2D version
________________________
All sound effects were manually recorded or taken from libraries, and original game music was re-edited and selected to fit moments of the scene. As in all of my work, Dragon Age mo-cap animations were layered, combined weighted and cut to fit the feel and motion of the characters to make it look and feel as realistic as possible.
Mentioned inPC Gamer,Kotakuand various other sites.Tweeted by David Gaider,lead writer of the Dragon Age franchise and retweeted byTrent Oster from Overhaul Games
Uploaded August 29th 2012
Alistair’s Dream/Nightmare – March 2011
A request from“The Hidden Circle”mod leader, I was asked to create a dream sequence for the Alistair character in Dragon Age.
Story background: Alistair lost his close friend and mentor to a major battle due to what he believes is Loghain’s betrayal when he failed to send in promised troops for support.
After much planning and thought to the character’s inner pain, fear and actions during the game, I completed the above scene with four separate scenes mostly in first person POV. Bar music was taken from the game to maintain player immersion and additional external music to enhance the darker moments. Sound effects recorded manually from the game and manipulated as needed.
Tweeted by David Gaider, lead writer of the Dragon Age franchise as well as other Dragon Age prominent developers. Shared onTumblr
Because the original mod never came through, I decided to integrate it myself by creating a new setting appropriate for the triggering of a dream while playing the Single Player Dragon Age campaign. Sleep Until Dawn was introduced and received with success rendering it a Nexus “File of the Month” almost immediately, and shortly after Alistair’s Nightmare was released in April 2013 as an integrated playable add-on.
Scene originally uploaded March 31, 2012
Fenris: A Machinima Adaptation of “A Short Story” by David Gaider – December 2011
The above scene to be included inDragon Age: The Hidden circle module was designed to be a Youtube stand alone Machinima as well as an in-game scene. The scene required the painstaking conversion of newer DA2 assets into the older Dragon Age Origin engine. This included model conversion using the assistance of talented modelers around the world as well as facial rigging of which I was personally tasked with.
The scene is based on ashort storywritten about the Fenris Character pre DA2 release.
I conceived and drafted the exterior level design and worked closely with “AmstradHero”, a level design modder from Australia via online screenshare to make that vision reality. The scene was put together from 4 separate scenes and combined using the Sony Vegas video editor. Music was chosen and re-edited from both dragon Age games and their DLC using Cubase SX.
Sound effects were manually recorded and voice talent was auditioned and directed for the assisting roles. The original Fenris Voice actor (Gideon Emery) agreed to provide the lines for the main character. (I voiced the main Narrator and woman)
Tweeted by David Gaider, Lead writer of the Dragon Age franchise
Shared onTumblrand other sites
Uploaded December 22. 2011
Dragon Age: Cullen A stolen kiss between a Mage and a Templar – December 2010
A community modder requested my assistance in creating a dramatic kissing scene between characters that were not allowed to be seen together. The scene and music searching/editing took me three days to complete:
Released December 2010http://dragonage.nexusmods.com/mods/1949
Alistair’s Royal Wedding – October 2010
Inspired by the Dragon Age Alistair romance, the existing end-game epilogue slides were unsatisfying and I decided to create a real-time playable Wedding ceremony between the player and Alistair provided all gameplay requirements were met.
Through the BioWare Social Network, I recruited an online testing team, aspiring texture artists and a talented game scripter to assist in making this mod a reality.
Music drove my imagination to stretch the engine limits to capacity by creating a full fledged scene using over 750 live animated NPCs, dynamic in-cutscene lighting additional props and realistic character movements resulting in my most successful mod endeavor yet. The scene includes a system compatibility test program as well as a Dresspack for players to choose from. Attendee appearance is based on player decisions throughout their game.
Aside from technical difficulties, a notable challenge faced was limiting the player’s facial expression to the bare minimum while keeping the scene realistic. In addition, each shot required a different lighting scheme.
Released: October 2010http://dragonage.nexusmods.com/mods/1839
**Won Nexus File of the month October 2010
Dragon Age Alistair Wedding Mods
Alistair’s Visible Kiss – July 2010
My next goal was to produce a visible kiss, which was not an option in the game. Technically, the kiss animations were not designed for visible alignment. Aligning every possible player character with the varying starting positions was a tremendous challenge along with actual mouth alignment. After weeks of keying work and testing I finally reached a middle ground and released the “Alistair’s Visible Kiss” mod for players to use in their game. The mod includes Human, Elf and Dwarf versions each scene tailored realistically to compensate for size difference.
First Released: July 2010http://dragonage.nexusmods.com/mods/1549
**Won Nexus File of the Month August 2010
My first release: July 2010- Alistair’s First Night
Unfamiliar with the Dragon Age motion capture animation library, I did my best to realize my imagination by combining a large number of unrelated animations to create my very first scene. This scene is playable as a mod for Dragon Age players who wished to see a more story specific scene depicting Alistair’s first night with a woman, while maintaining the original game scene fade-to-black style. Music was custom re-edited for scene length.
Released July 2010.http://dragonage.nexusmods.com/mods/1420
**Won Nexus File of the Month Feb 2012
Dragon Age Alistair Wedding Mod Curseforge
**Additional work
The Hidden Circle: Flemeth Confrontation scene WIP 4/5 -September 2011
Joining various modding teams in leading overall cinematic design tasks, I produced over 50 in game cutscenes and vignettes throughout 2011.
The above scene was designed to be a plot revealing moment for the player. With an extremely limited dragon animation palette, I managed to create a believable confrontation between two “High Dragons”. The scene currently remains in WIP status. Animations were layered, reversed, and manipulated in order to achieve the best results. Music is not final.
Dragon Age Alistair Wedding Model
(Not publicly released)