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Developer@SilicaAndPinahas released psvimgtools 0.2 today. For those wondering what this tool is, it is a GUI interface for Team Molecule/Yifanlu's psvimgtools. This is a tool that can be used to decrypt and extract PS Vita backup files (.psvimg) as long as you know the AID of the account that created the backup. This tool works up to firmware 3.63 (As of 3/4/17) and should until a new firmware update arises.
One problem yifan's first release had was it command-line only and could be hard to use by inexperienced users, so developer SilicaAndPina made a GUI frontend which has all the functions of the original psvimgtools with a nice GUI. NO this doesn't enable piracy (except for esps) and NO this will not lead to 3.63 spoofing for games or PSN.


  • v0.2 Changelog:
    • Fixed the black screen error in ARK-2 EasyInstaller.
    • Added PARAM.SFO parsing.
    • Added WhitelistHack EasyInstaller.
    • Added UriCaller EasyInstaller.
    • Now supports Windows 32-Bit!
    • Corrected spelling errors.
    • Fixed a lot of bugs.

    v0.1 Changelog:

    • 64-Bit devices only.​
    • DEB/UBUNTU: sudo apt-get install libgcrypt11-dev​

  • This is a list of current features this tool has:
    • QCMA Intergration, SilicaAndPina has tried his best to make this intergrate well with QCMA. For example when you start the app for the first time it will automatically find your 'QCMA Backups Folder'. Then it will automatically find your accounts AID, and download CMA Key. You can also trigger both of these process'es to occur manually.​
    • Quick resign, quickly change the owner of a backup. (Note: Only DRMFree content will run on incorrect accounts!)​
    • EasyInstaller, enables you to easily install, hidden applications, ARK-2, VHBL whitelist hack, And URICaller. SilicaAndPina does plan on adding more options to this later.​
    • Account manager, save multiple accounts's AID and KEY's.​
    • Reading Param.SFO file to display backup NAME instead of TITLEID.​

  • This is a list of features possibly planned for future releases:
    • A method of knowing how much longer it will take, progress bar/indicator.


Download: PSVIMGTOOLS-FRONTEND 0.2

Source:
github.com/SilicaAndPina​

Vita SDK is an open source toolchain for PlayStation® Vita development. This allows you to create applications, games, and more (homebrew) to run on hacked Vita consoles. You can find more information on the hack here.

Prerequisite

Linux

Install the following (adapt the command for your system): apt-get install make git-core cmake python

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OSX

  1. Install either brew or MacPorts
  2. Run either brew install wget cmake or port install wget cmake.

Windows

If you have Bash on Ubuntu on Windows, then the recommended way is to follow the Linux directions above. Otherwise, continue reading.

  1. Install msys2
  2. Run mingw64 shell and install the dependencies: pacman -Su make git cmake tar mingw64/mingw-w64-x86_64-libwinpthread-git

Installing

Set the environment variable VITASDK to be the install destination for Vita SDK. We recommend using /usr/local/vitasdk. We also recommend making the change to your .bashrc or equivalent (.bash_profile on OSX) since using the toolchain requires VITASDK to be set.

Download the host package manager and install to $VITASDK

This will install the toolchain and the most common libraries (including zlib, freetype, libvita2d, taihen and more).

Updating

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With vitasdk installed and in your PATH, just run vitasdk-update to get the latest toolchain build.

Removing

To remove all traces of Vita SDK, just delete your $VITASDK directory. You can then reverse the steps in installing the prerequisite.

Writing Code

The APIs are gathered from reversing the Vita’s firmware. It includes everything you can do with the system. It is recommended that you start by cloning the samples and by reading through them and understanding them. The environment is POSIX but the true power comes from the Sony specific APIs.

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Plugins and Extensions

It is highly recommended that you are familiar with writing homebrews before attempting to write a plugin, which is significantly more difficult to do. Advanced developers can check out taiHEN for a substrate that allows you to hook system functions.

Building

Building is done with CMake and you should familiarize yourself with the hello world CMake file to better understand how it works. SELF is the executable format that the Vita runs and the included CMake macro vita_create_self will build it for you. VPK is the homebrew package format and is an archive of the SELF along with data files and LiveArea and is done by the CMake macro vita_create_vpk. VPK is what is installed to the Vita as a bubble.

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Running

To run homebrew, you need a hacked Vita or PS TV. Currently the only hack is HENkaku which requires firmware 3.60. Once you installed HENkaku, open up molecularShell and copy your built VPK to ux0:data through FTP. You can then install it as a bubble.

Debugging

Currently, there is minimal debugging support. If your app crashes, a core dump will be generated in ux0:data. You can then parse the core dump to figure out what caused the crash. If you would like to help contribute to the Vita SDK project, we would love to have a debugger for the system.

Porting libraries

vitasdk ships with a flexible makepkg-based build system for building packages that can later be installed into the SDK. To get started, clone vitasdk/packages, cd into a directory with a VITABUILD file and run vita-makepkg. Once the package is built, you can install it with vdpm ./name-version-arm.tar.xz.

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If you want to write your own VITABUILD file, here are a few examples that you can follow: a library using autotools-style build, a library using CMake, and a library where a Vita-specific patch is required.

Thanks to the Vita SDK team for creating everything! The logo was designed by @Acemad_.

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You can find most of us in the #vitasdk room in FreeNode IRC. If you have any questions or need any help, don’t hesitate to ask! We also have a forums for discussions and a wiki for details on reversing engineering the Vita.